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Nvidia demos real-time GPU ray tracing at 1,920 x 1,080

Nvidia demos real-time GPU ray tracing at 1,920 x 1,080 | News | Custom PC

Nvidia claims that it’s just demonstrated ‘the world’s first fully interactive GPU-based ray tracer’ at the show, which was achieved using a Quadro Plex 2100 D4 Visual Computing System (VCS) containing four Quadro GPUs, each with 1GB of memory.

Nvidia says that ‘the ray tracer shows linear scaling rendering of a highly complex, two-million polygon, anti-aliased automotive styling application.’ Impressively, Nvidia claims that the polished car demo runs at 30fps at 1,920 x 1,080, and includes ‘an image-based lighting paint shader, ray traced shadows, and reflections and refractions’ at three bounces.

Nvidia also demonstrated the demo running at 2,560 x 1,600, although frame rates have not been revealed at this resolution. Even so, the demo makes for a visual treat at this resolution, which demonstrates the gorgeous reflective potential of ray traced games

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